I love the marksman class, but honestly this skill tree is incredibly weak. I have the skill itself and the first passive for it maxed out and yet it does far less damage than a basic attack, despite the fact that its supposed to add to my attack and fires more bullets. This may also have something to do with the fact that the bullets don't always seem to connect with the targets they go through. Just an observation.
This class is supposed to do more damage to avoid being hit. And while I realize that this skill may have been a bit OP in the initial Flagship version of the game, this is far too much. On a side note, Rapid Refire would be great but it chews through mana like nothing else.
Please take a look at this during future skill balancing, and for the love of God, don't just nerf the BL but make the other classes stronger. This isn't a Korean grinder. Most ppl in the West like being able to build a powerful character that can easily crush normal mobs but have a challenge in boss and unique mobs. This is what made Diablo and Diablo II so popular. The fact that you could grow a powerful character by following almost any of the skill trees to the point of being OP by the standard of most other MMOs these days, was what made the game fun. Only they weren't OP compared to the other classes, it was just that all classes kicked ass.
This is what made the game great and why so few games of the same genre have be able to attain the same success since than. Because instead of powering up other classes, they nerfed the best class down to the level of the others, creating all around weak chars. There's a reason most people are drawn to the most OP classes in games, becuase they're fun to play offering faster paced combat than the other classes. Learn from that and make Mythos a true successor to the Diablo genre. Afterall, people are most likely to spend money in the cash shop if they truely enjoy the game.