I do really much theorycrafting when i can and where i can

, so far i got struck by 1 thing and started calculating.. It was AttackDamage.

I'm not sure if it's displayed correctly in the Character screen tooltip which formula is

**(Weapon Base)*(%Dmg+100%) + (BonusDmg + Elemtal Damage)*((%Dmg + 100)*2)** So far i couldn't figure out why the bonus damage is taken twice and i noticed that my damage output towards stonehill monsters never showed up as huge as it's in tooltip [Basic attacks]

So i tried calculating the whole dmg in simply way

**(Weapon Base + Bonus + Elemental) * %** .. Pretty simply. And it was accurate.

Ill write down the numbers so you can see for yourself:

Weapon Base damage 322

Ranged Damage Bonus: 458%

Bonus DMG: 20

Elemental 1: 30

Elemental 2: 5

Elemental 3: 10

Elemental 4: 17

**Tooltip dmg calculations: 322*5.58 + (20 + 30 + 5 + 10 + 17)*(5.58*2) = 1796,76 + 915,12 = 2711,88** {And this is how it's shown on tooltip} [I took 5.58 because its 458% + 100% ... It's a bonus % Damage therefore in order to find a total % damage you must add the base 100%]

**Damage calculation without doubling Bonus+Elemental: (322+82) * 5.58 = 2254,32**

My tests: I tested with basic attacks for about 10 minutes versus targets that have no defense or resistance: @Stonehill

** *I never pulled more than 2239 dmg **

*I never did more than 3124 crit. **So guys if you want to see your true dmg - Sum everything together and multiply by (%dmg + 100%) ****It seems that there is an error in calculations that takes the Bonus and Elemental numbers TWICE**-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

**BONUS: For you guys to understand how crit works in order to stop "It's not working madness" ** * First thing first: It doesn't multiply with your total damage. So you won't get 8000 Crit with 300% crit damage when you normally do 2000 damage.

* It's calculated just as total damage... Basically it acts as same as %Damage, so you can say

**"When crit triggers you recieve bonus %Ranged damage or %Melee Damage**Numbers: Note that i will take numbers that i calculated as true damage "(322+82) * 5.58"

*My critical damage bonus is 123% {Oh the irony, but it's actually is 123

}

*The tip on loading screen says that you deal double the normal damage which is correct but most of you misunderstand it: When you crit you actually get bonus 100% Damage [Melee or Ranged] which is double when you don't have any %Bonus damage. ^.^

***(322+82) * (5.58+2.23) = 3155.24 is the maximum true damage i can crit with 123% crit damage. {And in my tests i did 3124} :CloseEnough:****P.S** Some of you might get dissapointed because i didn't calculate spell damage. I didn't because it's impossible.

We don't have accurate readings of base dmg tooltip and the multiplier which it scales from. [Spell% Dmg doesn't work therefore i am not really sure how it's calculated] .. Unless the only thing that doesn't work is %Spell Damage from gear and therefore +Wisdom triggers the base %Spell damage. -- So i apologise if i didn't calculated spell damage --