I'm just wondering what are the bugs or things that you didn't like in other versions?
You can share it here, and i will personally note and ask the tech team to check on them...
uuhm, well Frogster claimed that they were forwarding all reports that were filed during their Mythos Europe period.
So, you should already know about what bugs were the most 'bugging' ..
personally , for me that would be:
1) (critical) crash bug when trying to load existent satyr characters or creating a new character (satyr - race) .
on affected machines, 100% reproducable .
happens on a broad range of systems, especially (maybe only) on machines using any Nvidia graphics card.
certain, possibly invalid / corrupt 3D system calls from the game to the 3D driver thru directx causing the driver to crash (windows bluescreen) ,
once trying to load the satyr skins..
sometimes, you could avoid the entire system to crash by alt-tabbing out of the game directly after loading any satyr, but you would still end up with corrupted graphics afterwards. black screen ingame, and odd looking map (white lines only)
if the previous char that had been loaded before last launch of the client was any char other than a satyr, you could avoid the game + OS from crashing as well, once trying to load a satyr on next restart. however, if the satyr is the last char that had been selected, you get the crash on 2nd restart, again.
to date, this crash bug is still evident in the current russian version of Mythos.
2) you totally ruined and screwed crafting, multiple times...
* the crafting skill system that would give you 2(?) skill points per level up automatically, was far better than the one it was replaced with (giving only points for crafting quests completed) ...
* a lot of the mods and variables you could add by changing the crafting-slider and by spending skill points, were nonfunctional after one of the latest patch we had in Mythos Europe.. for example, the ones that should increase chance & quantity to successfully add enchantment(s) .
* crafting system would need some serious balancing work to be done, in comparison with socketed and reinforced high-end gear from special boss-maps etc, crafted items were too weak, based on effort to obtain the corrsponding item.
* too much ingredients needed for many heraldries, and too short duration of their effects
3 to ∞ ) ..all the rest of bugs & misfeatures & balancing issues